Relive the classic trading game set in the 19th century where you choose the role of a merchant, gunner or navigator and take to the seas to make your fortune. Will you choose to rise to the top through wheeling and dealing? Or you prefer to blast…..
What's New in Version 1.2
Fixed a bug where transferring from warehouse to ship does not update the amount of good transferred
Rated 2/5 based on 3 customer reviews.
Resembles the old game but has bugs
This program has bugs that make me not want to play the game. There are times when the system shows warehouse items, but you cannot access them. And when your arms are confiscated, the storage is not released. There needs to be some updates. Dont buy this version until something new is released.
Ok but needs a couple updates...
I use to play this game on my Apple IIe back in the day and I loved it but this is not that game, getting close... Here are a couple ideas to improve the game that will boost the sales and make me recommend it to my friends.
1. Pirates, you need to add more pirates that attack more than just 10. I remember having to get 45-50 cannons to fight 99 Pirates.
2. Why do I lose Storage on the Ship and Warehouse when I get a raid taking my "Arms." Just because the took my Arms away does not mean I lose cargo room????
3. When you first arrive at a Port and the price of Silk or Tea or whatever hits a all time high or low, put that up so I can see it before having to click through to Trade. Adds a little fun "Silk worms work overtime, silk prices drop to $50 etc..."
4. Make a "Maximum" purchase button when buying goods. If I have 150 in Vacant Storage, why should I be allowed to by 90,000 items?
5. Please make a option to turn on "Overpaying" the Bank on a loan to get interest back from them. Also, this use to be a Brother lender in the original game, not part of the bank.
6. Add the ability to deposit $1,000,000 into the bank because depositing $5M in $90,000 increments takes a long time.
7. I agree with a previous poster, when I dont pay a donation to the "Mob" guy, make him send me some pirates in higher numbers.
Even if 3-4 of these get installed in a newer version I would begin recommending the game, specifically #1-3.
I like the game, but... (1.2)
It does resemble the old version. And, being a long-time player of the old version, when I found that there was a version for the Touch, I had to try it.
However, as stated, there are some bugs that REALLY need to be addressed with an update. And these are just what I've found so far after just a couple of days.
First, when you put silk in the warehouse, you can't get it out. The other items seems to be OK, but silk will just sit there and take up room. You can't get it out to sell it. So no, you can't regain that space in the warehouse.
Second, there's two bugs that I see occasionally. And I haven't found the exact case where these happen yet either. The first deals with on occasion, when you select "Travel" to go to another port, it will put up the list of ports to select from, BUT, it doesn't clear the previous screen. So you end up with a bunch of garbage to select from for sites. The ports still work and you will go where you think you will, but you have to know where Saigon for example is as it's VERY difficult to read. The other is when you fight pirates. Say for example you come up against 10 pirate ships and you decide to fight. As you sink them and get their number down to say 3 or 4 and then launch the last volley from your cannons (the one before the last of the pirates will be sank), a "ghost" ship will appear and be left on the screen. It doesn't count in the number of ships left at the top of the screen, but your attack will hit this "ghost" ship as well. So when the count actually gets to zero and you've sank all the pirate ships, there's still one left on the screen to sink, even though the count is zero and you go on with the game because you've sunk all (not quite) of them.
Another item. Why can you buy more than your ship can hold, only to find out you can't sail with an overloaded ship? (I know, it's because this is how you can buy a lot to put in the warehouse, but read on...) Maybe there should be a "buy maximum amount allowed on ship" button. Or better yet, a listing of what your cargo looks like? Like how much room you have left? Then if you decide to buy more because you're going to put in the warehouse anyway, it will be your decision. And if you aren't, that is you're going to load up your ship for sailing, you know how much you can buy without overloading it to prevent you from sailing.
This goes along with putting money in the bank. Why is it limited to 99,999? What if you have millions and want to transfer say 5 million to the bank? As it is you're limited to transferring that in batches of 99,999 (or for more practical use, 90,000 dollar batches). The version of the original I used to play had buttons for amounts, not the Apple scroll wheels you have to move. IIRC, their were buttons for 10M, 5M, 1M, 100K, 50K, 10K, 5K, and so on. You could select more than one button to add them up. Say you wanted to transfer 75K, you'd select the 50K, 20K, and 5K buttons and hit transfer. The way this version works, you'd have to scroll 2 wheels to the exact numbers to do that. To me, this seems cumbersome. (Plus, the scroll wheels don't fit in with the theme of the game either. The game is all text based for the most part, all in green and black except for the scroll wheels. They just look out of place for the feel of the game.)
I understand what the writer was trying to do with this game, and I applaud them for their efforts and I'm really glad someone has released Taipan for the Touches/iPhones. It's a great game that mimics the original very, very well. But there's a couple of things that need improvement and/or fixed before I'd give it a better score.
Looking for the update!
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